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Hall of Fame Education Programs
Grades 3-5
.
Master Champs
Character Development
Civics: 3.10
Science: 3.1, 4.1
Virginia Studies: VS.1
By participating in several team-building activities such as “Quarterback Stack” and “Nascar Pitstop”, students will demonstrate that it is important for individuals to follow rules for the success of a larger group. Students will make predictions of outcomes and draw conclusions. They will determine cause and effect relationships as they view several brief video vignettes of great champions who overcame many adversities. In small groups, students will compare and contrast champions of the past with athletes today to determine the true characteristics of a real CHAMP.

Just My Size!
Healthy Lifestyles
Science: 3.1, 4.1, 5.1
Math: 3.5, 3.14, 4.10, 4.12, 5.11
Students will observe and compare nutritional information from food labels of unknown foods. They will make predictions to identify the foods based on comparisons of the measurements of the ingredients in each food. After participating in the ACTIVote, students’ conclusions will be charted on bar graphs and tables. Using various units of measure (cup, ounce, gram, pound, etc), students will compare and measure recommended portion sizes, then learn how to control portion sizes using simple visual aids.

You Are What You Eat
Healthy Lifestyles
Science: 3.1, 4.1, 5.1
Math: 3.14, 4.12, 5.11
An understanding of the nature of science is reinforced as students investigate the cause and effect relationship of fat and sugar on the body. By observing and participating in classroom demonstrations, students will learn the content of sugar and fat in some common food and drink items. The effects of excessive body fat on the heart will be investigated. Using tennis balls, students will model the blood pumping through the heart. Then they will estimate and draw conclusions about the amounts of blood pumped at rest, during activity, and during a whole day. Students will learn how to take their own heart rate.

Go for the Gold!
Olympics/Ancient Greece
History: 3.1
Geography: 3.4
After locating Greece and Rome on the world map, students will participate in a mini-Olympics. This will enhance their understanding of the major contributions of Ancient Greece to our world today in government, sports, and architecture. As students work in teams for their city-state, they will learn about the birth of democracy and why rules and laws are necessary. The Spartans, Athenians, etc, will compete in the Hall’s version of the Ancient Greek Olympics, complete with the crowning of the wreath of olive leaves! The sculpturing process used to create the incredible brick reliefs decorating the outside walls of the Hall of Fame building will be compared to the sculpturing of the Ancient Greek terracotta friezes that adorn the Parthenon. VSHFM would like to extend a special thanks to renowned sculptor, Sue Landerman, for not only sharing her talent by “breathing life into bricks” that greet our visitors daily, but for sharing her passionate story of the meticulous process of this ancient art form.

Not So Simple Machines
Simple/Compound Machines
Science: 3.2, 4.2, 5.1
Students will understand the basic science principles behind the six simple machines. By participating in hands-on experiments, students will discover the effects of forces, such as friction and gravity, on the ability to do work and how the lever, wheel and axle, screw, pulley, wedge, and inclined plane can make work easier. Understanding of the combination of two or more simple machines to form a compound machine will be demonstrated using museum movement.  Finally, students will participate in a virtual tour to identify simple and compound machines.

Playground Physics
Force/ Motion/ Friction/ Energy
Science: 3.2, 4.2, 5.1
Students will investigate the principles of force, friction, energy, and inertia found on the playground.  They will observe these principles in experiments using everyday objects such as a toy racecar, sports balls and water, marbles, paper, wood, soap, shaving cream, and their own hands.  Then students will build their own miniature playground to demonstrate their understanding.

Engineering 101
Geometry: 3.18, 4.17, 5.16
Science: 3.2, 4.2, 5.1
Students and teachers alike will be amazed at the simple science and math concepts behind the construction of a stable structure!  Two-dimensional and three-dimensional geometric figures will be analyzed.  Interactively, students will determine symmetry, flips, slides, turns and congruence. Experiments will demonstrate the effects of forces such as gravity and friction upon freestanding objects.  In groups, students will compete to construct the tallest freestanding model of a Daytona 500 observation tower using unique materials.

What a Gas!
Properties of Matter
Science: 3.3, 4.1, 5.4
You can “catch a ball” but did you know you can “catch” air?  That’s just what students will do in this program. They will then investigate and understand molecules by experimenting with special solutions that will allow them to see molecules in action.  Air mass, air pressure and volume of air become visible in interactive experiments using simple objects such as marshmallows.  By assisting in demonstrations that will make their hair stand on end-literally-students will observe that, although air cannot be seen, it has the power to move objects.  Finally, the effects of heat on the nature of molecules will be evaluated as we launch an indoor hot air balloon!

Game Time
Probability & Statistics
Math: 3.21, 3.23, 4.19
What do a cube, hockey puck and a golf ball possibly have in common? Students will find out as they participate in unusual games of chance. They will interactively observe, collect, and graph data using the ACTIVboard. Predictions determining if the outcome will be fair, certain, likely, unlikely, or impossible will be made as each game progresses.

NEW! Mathletics
Probability & Statistics
Math: 4.19, 5.17, 5.19
Good luck in determining the most "mathletic." As students compete in the Hall of Fame Triathlon, they will learn how to record a set of data and find the mean, median and mode. Using the ActivBoard, students will create a graph to represent the data. Then outcomes will be demonstrated using both fractions and decimals. (Awards will be presented.).

NEW! Language in Motion II
English 3.1, 3,2., 3.3, 4.1, 4.3, 4.8, 5.1, 5.2, 5.9
No paper and pencil needed here. Finally, an active way to learn language skills! Students will be engaged in constant motion and be surprised to find themselves learning language and reading skills such as sequencing, parts of speech and vocabulary.

NEW! Math in Motion II
Math 3.4, 3.8, 3.9, 4.5, 4.6, 4.7, 5.3, 5.4, 5.5
Students will pass, bounce, jump and play their way through sports games such as "Olympic Math," "Ball Game" and "Pass It On."  Minds and bodies along with teamwork combine to ensure retention of SOL math skills as students participate in this action-packed program.

PROGRAMS FOR GRADES K-2
PROGRAMS FOR GRADES 6-12
OTHER PROGRAMS


WE TRAIN THE WHOLE CHILD TO
STRENGTHEN THE COMPETITIVE EDGE

More Questions? Contact Shirley Martin at (757) 393-8031 ext 14.